Skip to main content

Render Project Item To AME

Category: Pr Rendering Render Project Item To AME block screenshot

Queues a clip project item to Adobe Media Encoder and can optionally start rendering immediately. item must be a clip project item reference, not a timeline clip ref. waitForCompletion requires startQueueImmediately=true. item must be a project item ref, not a timeline clip/item ref. This block intentionally does not auto-coerce timeline clip usage to the backing project item because that would hide timeline-vs-source rendering semantics. range=WORK_AREA is supported only for sequence project items. storeResultIn stores boolean success. Use onError to decide whether errors stop the script, continue, or return false when the block supports it. If storeResultIn is set, the block also writes a result variable back to your graph. Use presetPath to choose the sequence preset. Without it, Premiere uses its default behavior for new sequences.

Inputs

InputRequiredValue KindTypesEnum Values
itemyesexpressionstring
outputPathnoexpressionstring
presetPathnoexpressionstring
rangenoexpressionenum-stringENTIRE, IN_OUT, WORK_AREA
removeUponCompletionnoexpressionboolean
startQueueImmediatelynoexpressionboolean
waitForCompletionnoexpressionboolean
onErrornoexpressionenum-stringSTOP, CONTINUE, RETURN_FALSE
storeResultInnovariable-namevariable-name

Notes

  • Queues a clip project item to Adobe Media Encoder.
  • item must be a project item ref, not a timeline clip/item ref.
  • This block intentionally does not auto-coerce timeline clip usage to the backing project item because that would hide timeline-vs-source rendering semantics.
  • range=WORK_AREA is supported only for sequence project items.
  • waitForCompletion requires startQueueImmediately=true.
  • storeResultIn stores boolean success.