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Sequence Clone

Category: Pr Sequences Sequence Clone block screenshot

Clones a sequence and returns the cloned sequence reference through `storeResultIn` when that variable is set. Optional `name` and `targetBin` are applied to the exact created Sequence before its refs are serialized. When `name` is supplied, `onNameCollision` defaults to FAIL; SUFFIX chooses the first available numbered name. The stored value is a sequence ref string ending in `::SEQ`, not a boolean success flag. Optional result variables expose the applied name, Sequence GUID, and Sequence Project Item ref.

Inputs

InputRequiredValue KindTypesEnum Values
sequencenoexpression
namenoexpression
targetBinnoexpression
onNameCollisionnoexpression
onErrornoexpressionenum-stringSTOP, CONTINUE, RETURN_FALSE
storeResultInnovariable-name
storeAppliedNameInnovariable-name
storeGuidInnovariable-name
storeProjectItemInnovariable-name

Notes

  • Clones a sequence and returns the cloned sequence ref.
  • Optional name and targetBin are applied while the host still holds the exact created Sequence and Project Item.
  • When name is supplied, onNameCollision defaults to FAIL. Use SUFFIX to choose the first available Name 2, Name 3, and so on. Omitting name preserves Premiere's existing clone-name behavior.
  • storeResultIn stores the cloned sequence ref string, not a boolean success flag.
  • storeAppliedNameIn, storeGuidIn, and storeProjectItemIn optionally capture the final visible name, Sequence GUID, and Project Item ref.

See Also

  • Premiere Reference Paths: Explains Premiere reference path strings for project items, sequences, tracks, timeline items, markers, components, and parameters.